Here's where I write about dreams I had about either new concepts for videogames, or interesting oddities found in existing ones.
This dream game had multiple levels, kinda distributed like Illbleed, but I only remember the first one.
It was a green area with mountains, trees and some buildings. It had a level layout similar to Mario 64's Bob-Omb Battlefield, in the sense that you have a stretch of flat land with a path, it reaches a hill you must climb by circling it several times, and do something at the top of the hill within a time limit to win the level.
That's the basic, "intended" stuff. However, if you ignore the time limit and explore around, the level has a few surprises. The buildings, for example, could be entered and visited on the inside.
Also, there was this bazooka item. It shot 5-6 missiles, similar in look and function to the Bomb Arrows from Breath of the Wild. It's meant to be used in-game as a weapon, but if you just goof around with it and shoot at the scenery enough times (specially at a huge hill), apart from all the destruction and fire, once per playthrough, you would awaken a giant T-Rex or bootleg Godzilla, who would walk around, cause further destruction, and even kill you if you got too close to it.
Notzilla was dark blue, with a constellation pattern on its belly. Dream told me it was Cetus, but it looked more like a mola-mola. Both Notzilla and the T-Rex "slept" inside the huge mountain hill, and rarely they would clip out of it for half a second when not activated.
Alright, for those who don't play Toontown, there is a list of pre-made phrases for chatting to use from, called Speedchat. This was made originally to prevent people from saying mean things to eachother yet facilitate conversation between players. Later, they added a textbox for you to write on it, although it comes with a filter to avoid swears and other mean words.
Apart from that, there is a special feature where, upon defeating a specific boss, you can earn an one-time special phrase that creates an effect in-game: this can be from restoring health, gags (attacks) or giving jellybeans (in-game currency) to other people. The latter one is the most famous of them all, people making "beanfests" where they gather as many people as possible to give them jellybeans (it works on a radius, so the more people around the bean giver, the more people benefit from this)
This said, in my dream, a funny glitch happened to whoever said the special jellybean phrase. Instead of teleporting away like normal (by pulling a portable hole out of the pocket, slapping it on the ground and jumping inside), they just shot up into the sky at high speed. Many jokes about "ascending" and "Bean Jesus" have been made in-dream.
Since the only Zelda game I've played at the time of writing this was Breath of the Wild, my bf recommended me an older Zelda game, because he thought I would like it. Probably around the Nintendo 64-Gamecube era, it was 3D and its graphics looked like a middle point between Majora's Mask and Twilight Princess.
I was definitely more invested in the sidequests than the main storyline. One involved managing a regular shop, as if you were an NPC. Another sidequest, the focus of this dream, was meant to unlock a new area and more things to do in game. To do so, you had to use a mechanic introduced in this game, that allowed you to turn an enemy into an ally temporarily. Once you did that on a particular enemy, you had to guide it towards a different kind of enemy, without the first one dying. So kinda like an escort quest.
If you succeeded bringing enemy A to enemy B, they would fall in love, have a date (!?) and unlock the new area by reawakening some sort of goddess.
A fountain would arise, in the shape of a huge statue of the head of a lady, where water would flow from her eyes and nostrils (I promise it didn't look as gross as it sounds in the dream). Following the river the water would form, you'd access the secret area.
This area was a foggy meadow, with marble remains of an ancient temple, where you could view your "pets" in a similar way to the Chao Garden from Sonic Adventure 2. Among the pets, I remember small, cartoony horses, tiny T-Rexes, walruses like the ones in Breath of the Wild, and winged snakes.
Having pets was useful in-game, because you could harvest resources from them to make weapons (horse hairs for bowstrings, loose tusks or claws for sharp bits...). These weapons distinguished themselves by having animal heads carved on them and being slightly "alive": if you drop them on the secret area, apart from being able to pick them back up later, they would flop and bounce around slightly, and move towards you.
As I kept playing the game, I reach the point of the story where everything goes wrong. Ganon seizes over Hyrule, the deets.
If you visited the fountain and the secret area during this story event, all water was replaced by blood, and you'd find your animals asleep. Not dead, but you'd be unable to wake them up until you solved this part of the story.
I thought it was a real game and got very disappointed when I woke up. I'm going to Nintendo's headquarters and pitching this idea for Breath of the Wild 2.
The grandMOTHER (HAH) of all "quirky RPG" games has also appeared in my dreams frequently, some some unsettling changes like in the Pokémon dreams.
In this dream, I learnt about a series of point&click adventures for PC developed in Australia, that didn't get exported to many other countries and thus was relatively obscure everywhere except in its country of origin.
These games were based on a webcomic where people had animal companions that were human-sized, anthropomorphic animals mixed with household "electronics" (and by electronics I mean, as long as it works on batteries it could be part of an animal companion). Kinda like Pokémon but all Pokémon are as big as you and were always animals + electronics instead of animals (most of the time) + elements.
The main character of the webcomics and games was a girl with brown hair who had a green rabbit mixed with a clock. She was physically based on the author's looks, and even started as a self-insert before she developed her as a character of her own.
Although this could feel like it could be a battle monster setup, they didn't really fight much. It was mostly a slice of life about the MC's school life and shenanigans with her classmates.
Back to the PC games, they looked like early webcomic art. I don't really remember many details about the game mechanics but I think it would be a neat idea if they used the animal companions in puzzles and stuff.
Later games included "fairy"-like creatures that were quadrupedal and didn't have electronic components. I specifically remember a horse-sized giraffe creature with two heads, paws, deer muzzles, frills instead of manes and "floppy antennae" instead of ears or horns (like a Gelert).
I got this feeling I peered into the dimension of a more successful version of me that decided her hair was brown instead of dark blonde.
This one was about a serial killer getting in your house, and you had to protect your pets from them before getting out of there. You did that by covering all the outlets of your house with tape.
Just a temptative title: in the waking world I bet this would be called something even more generic, like "Hero Ages".
"Bitlife meets Miitopia", the main gimmick of this game is that you get to play your MC (your "hero") through their lifetime, from the moment they're told as a child they're the hero of the prophecy meant to defeat the evil overlord to their eventual death.
You get to do different stuff at different ages, and if you get too old you won't be able to defeat the evil overlord if you didn't do so already. You go on adventures, grind for experience and higher skill levels, and obtain treasure to buy plots of land (I do not remember what for).
During a playthrough, my hero became too old to go on adventures anymore, so I made them sneak into the church. Inside, I discovered that not only your hero changes with age, the world changes as well. The church got refurbished into a cinema, and inside there was a huge minotaur, watching a movie about my hero and their party losing. There were human people in the crowd too, but it seemed like they were there against their volition, as if the minotaur forced them to stay there, laugh and clap along with him just to keep him company. I'm like "oh shit, he better not see me" and I sneak around.
Also, for some reason, the rest of the starting town only gets unlocked when you become old, so you can walk around it like the old person you are.
In this dream, I was writing on paper like I usually do when I have an idea in mind, and this time it was about classifying Earthbound enemies into different categories:
And so on. And I wanted to do Mother 3 next.
I dreamt of this sort of FPS game (a rail shooter?) that had four areas and once you cleared them all you could access the final area/boss. The areas were the following:
This one was a new Trolley minigame released in Toontown Rewritten. It only appeared when 2 or more Toons were on the Trolley, and the camera was behind your Toon, so it looked pretty much like regular gameplay. It was located in some sort of facility full of long corridors and props, kind of like the Cashbot Mints.
The idea was that some Toons were "Cogs" (represented as Toons in random Cog suits), and the others were regular Toons who had to run away and hide from the Cogs.
Toons could get random power-ups that would give them Big Toon or Small Toon silly effects (for better or worse hiding), and the place was full of props and spots to hide. Kind of like a mix of Toon Tag and Spotlight Search.
I like this dream because it feels in tune (hah) with the game's overall vibe, and doesn't get odd in a spooky way like other Toontown dreams I had.
I think I don't have too many of these and that they are really short, so I'm putting them all under the same tab for now. Picture them in New Horizons or Wild World.
That's how I introduced this dream when I started telling it to my bf and it was too funny to pass it up.
You play as a little girl in some sort of boarding school. Weird shit happens. You do horrible shit, but you don't seem to remember it. There's vampires and werewolves, and if you get bitten by them, you can turn into either one of them or a mix of both. The other kids hate you and bully you, but you have two friends.
You draw things in order to make sense of what's happening, and your friends draw alongside you (probably to show their point of view). All drawings are kept in a notebook or folder, and that's the game's main way to save and keep track of the storyline and progress.
I don't remember what version of Pokémon this dream happened in, but I feel it could be Ruby/Sapphire/Emerald or Sun/Moon.
My bf and I were looking for missing Pokémon for our Pokédexes, but all we had missing were legendaries, so I showed him how to look for them without spoiling him too much: "Ok, grab a Pokémon that knows how to Surf and Dive, and all your favourite strong Pokémon. Explore this water route and pay really good attention to the islands and their caves".
Meanwhile, I was combing through said route to make sure I wasn't missing any legendary, but I found this cave. Inside of it had its walls lined with waterfalls and water pouring everywhere. I had to surf until I found some "underwater stairs" that took me deeper and deeper into the cave. As I progressed, water gravity puzzles started to come up, which were fun. At the end, I was kinda expecting Kyogre to be the one hiding under all this water, but it was Suicune instead.
I actually had this dream several times. It's about playing a Pokémon game on the DS, probably Diamond, Pearl or Platinum (but I'll go with Platinum since that's the one I own).
In this game, there are more forest areas than just Eterna Forest, but all of them sport this dark, melancholic, lonesome feeling of the original Eterna Forest.
However, if you dig a little deeper, you may find hidden "exits" that would lead you to unknown, secret areas of the forest.
Some of these areas would let you catch rare Pokémon or even legendaries, but both the areas and the Pokémon would be mysterious or creepy. I recall ruins and midnight lakes. Existing Pokémon that could fit these categories could be high-leveled Claydol, or Absol.
Other areas would take you to haunted mansions where you could explore around for some good items, but all the trainers inside were ghosts and would make a beeline to fight you.
There was also a rare random event during the "normal" forest, where, while walking around, a shadow would "tear up from the screen", leading to an encounter with Marshadow.
This cartridge apparently had a higher shiny rate, for I remember catching like 4 shinies, including a yellow Charizard, a Froslass and a green Ampharos.
I blame the Old Chateau from actual Pokémon for these dreams. People always talk about how Lavender Town and its tower are creepy, but I always got a more melancholic, solemn feeling from them. No, the only moment that legit creeped me out in a Pokémon game was the Old Chateau. I can't even play that segment with the music on.
I was playing a DS game whose main character was as if his developers wanted to create the ultimate cool mascot, one to surpass even Sonic. He went by like three different names, but only one stuck with me: Fuzzball. He looked like if Randy from Foster's Home for Imaginary Friends was a Hazbin Hotel character (and I'm very sorry for the mental image I'm giving you right now).
He had a high-pitched "cool 90's mascot" voice and he insisted in playing minigames with you at all times, shoving them even in the options menu.
This game plays in some version of old school Windows. Kinda similar-looking to SimTown (but with simpler pixel graphics), you had a terrain, and you could put houses, trees, cars, people and animals in it, and they would start interacting and making a little living. You could click on them too for funny little animations, like grumbling and looking surprised. Another little mechanic was that you could assign dogs and cats to houses to make them domestic pets, or leave them as is to make them stray animals.
Perhaps it could be considered more of a virtual toy than a game. The thing is, there is this mechanic where, once you put something in the game, you couldn't remove it until it died or was destroyed by the actions of itself or others around its environment.
For example, you could put bears that could endanger people and other animals and trash smaller objects. However, like real bears, they had a period in which they "hibernated" according to an in-game calendar.
You could also put "clickers", which were mouse cursors that moved and clicked on things on their own. Problem is, if you or the clickers clicked on things too many times, they would start to chip away "health" from them until they died/were destroyed.
The only way to get rid of the clickers was transforming your own cursor into a scythe, but the range of which was pretty big so it would be guaranteed it would also kill/destroy everything around the thing you wanted gone.
This one's not quite a videogame, but a computer program instead. One that doesn't need a computer, a phone or any kind of electronic device, but instead just flickers on and off reality. This is the story of a very strange, super-intelligent, sapient A.I.
Imagine you're at some domestic situation, for example, in class, as such was my case. Suddenly, a screen similar to the one below pops up in front of you - again, no physical device needed, think more of a VR thing but with no clunky device taped to your face and no weird edge of the screen bending.
Here I tried to recreate how it looked like (back when I didn't really have any web design skills). Maybe the gradient had some sort of texture underneath, and the black button had your thoughts written on it, as if making up an answer and then sending it to the A.I.
Once it pops up to you, the A.I. would ask you a question. If you fail to answer it correctly, she mocks you (she's got this smug, know-it-all personality) and closes down by itself, allowing you to resume whatever you were doing in "real life".
However, if you answer right, you would have the right to ask her a question instead. One she had to answer truthfully, no matter what.
The more you "used" this program, the more sentient it would appear: the smiley would show other emotions and the A.I. would become more acquainted with you, as if she were actually starting to know you.
I remember one of the questions being "What button is in a different colour?" Screen didn't change except her right eye turned blue. I answered, "your eye", and she said the correct answer was "the button of my eye". However, she declared that answer half-right, so I could get a "half-truth" in exchange. I forgot what did I ask, and what half-truth I got from her.
I was aware the dream was ending and was about to wake up, so I asked the A.I. for her name. She told me she forgot it too, and to please name her instead.
I came up with "Alivia" while waking up. I believe it has a nice, "lady A.I. name" ring in the vibes of Siri and Alexa. But Alivia was so much more than those.
In this dream, I was somewhere far from home, in the closest my country has to those suburban neighborhoods where every house looks identical.
I find two tamagotchis on the floor. One has the name "Graveyard" on it and it displays the following:
Apparently, this was one of the pets you'd get with exceptional bad care. It could also spread to other digital devices by merely touching them with the "cursed" tamagotchi.
A girl appears trying to take it from me, but not necessarily because it was hers - it was more of a "hey this one is bad/cursed, it's better off your hands" and I try to reason with her to get it back, because I found it very interesting and there was no way I would relinquish it.
This game happened in Pokémon FireRed, in the Pokémon Tower (you know how it is, all self-respecting Pokémon Creepypasta have Lavender Town in some way). I was trying to exit the place when I encountered a most unusual Pokémon for the place.
It was a Pidgey. Instead of the usual FR/LG sprite, it had a flying pose, its wings vaguely forming a heart shape. On its status bar, it either said YEROX or XEROX instead of "Pidgey". He was already poisoned at the beginning of the battle, with no input of mine.
I try to flee the battle, but it doesn't let me. Then, I realize "ok this is weird, let's catch it and see what happens". Unfortunately, my Pokémon are too strong: two Fury Attacks leave his health in red... and immediately after, it faints because of poison. Instead of the usual "The wild PIDGEY fainted!" message, it said something like, "YEROX gave up...".
I finally exit the tower and talk to a NPC who, for some reason, has a Monzaemon sprite. He says that a trainer abandoned Yerox at the tower, and then I make a correlation.
Earlier in the game, there was a trainer offering me a trade. You know, one of those in-game trades that was practically worthless. He offered me a Pidgey for a Pokémon much harder to obtain (probably a Pikachu?), at a point where everybody has already caught a Pidgey and trained it at a good level.
Okay, I admit, this dream is more sad than scary, but it follows creepypasta conventions, hence the name.
This game was pretty much The Binding of Isaac but with Birdo as the protagonist, cute Yoshi Island enemies as, well, the enemies, and that cutesy storybook watercolor aesthetic Yoshi games have.
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